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-   -   Stingy, stingy game-very mild spoilers (https://www.rpgwatch.com/forums/showthread.php?t=9153)

crpgnut November 16th, 2009 15:47

Stingy, stingy game-very mild spoilers
 
Mostly enjoying Dragon Age, but the lack of interesting loot is really a downer. I'm 8th level and I'm still using the Acolyte Staff that I got during the mage origin story. I have the same robes, shoes, etc. too. I FINALLY! got a rogue to open all these chests and they contain the same low level, low value shit that was in the barrels. It's funny to go into an armory, find a chest and get an Elfroot leaf in the whole place. The dwarf dude in my camp sells some very nice stuff, but even with pickpocketing every soul in the gameworld and opening all chest/barrels I can find, I've got 10 gold pieces to my name, after buying the necessary potions.

Does the loot EVER pick up? Too bad they didn't import the loot system from Dragon Age Journeys. I still didn't have a lot of cash, but I found stuff my character could use all the time.

ToddMcF2002 November 16th, 2009 16:01

Not to laugh at your plight but … LOL … yes getting rich in DA is certainly a stretch. My gold is very slowly accumulating but you won't be buying tons of uber items in this game so choose wisely!

Remus November 16th, 2009 16:29

DA certainly is far cry from games like Morrowind or Oblivion, where my characters tend to end as a filthy rich super hero. Heck, even if you used exploits and get rich in DA, there are not many uber-items you could buy.

However, there are few sets of rare armors available but usually you need to do a quest for them. One of them is guarded by revenants.

Also pay attention to enchantment slots available on certain unique weapon which make them more powerful. One i found has 3 slots and you can add attack bonuses or type of damages with runes).

wolfing November 16th, 2009 17:07

I think loot in this game is perfect. You won't ever get 'rich', but you'll find upgrades here and there. There are named items, and then there are enchantable items. It's mostly random I think, so where you haven't found a better staff yet, I had like 3 better ones at level 8, but Leliana was still using the same boots for a long while, for example.

JDR13 November 16th, 2009 17:13

I think loot could have been done a lot better, especially armor. It doesn't make sense to have 3-4 different pairs of boots, gloves, etc, with different names and the exact same stats.

xSamhainx November 16th, 2009 17:23

agreed. Bring up the stats on a new, differently named item and it's all the same! Bah!

My rogue is still rollin w/ her Dalish origin armor too, she's lv 7. I usually never buy weapons and armor for the first ten levels or so as a rule in rpgs, since I always end up getting something better the minute I do. That doesnt apply in DA, I broke down and got a nice dagger "Thorn of the Dead Gods" because I'm just not getting any good loot! And the gold is definitely coming slow and going quick as well, since I'm balancing traps/poison crafting.

But.. it's for the greater good in the end. I'd rather have to pick and choose, and have loot be a rare and fun experience than the opposite - be tripping over it and have to do a loot sort session after every encounter. Some games, i really get tired of the constant loot sorting.

DeepO November 16th, 2009 17:37

I think the game´s general stinginess is fine and I like the overall gold balancing because it adds one more aspect where player needs to be careful with his decisions. In most games, money cease to be an issue at latest around midgame.

However, the loot system certainly leaves something to be desired.
I´d say it´s actually the game´s weakest spot. Quest loot or monster loot is ok with me, chest loot is not. I think I´m in the last 1/3 in game and so far I haven´t found anything worthwhile in non-quest chests.

Just adding a probability of spawning a high level unique item in uneasily lockpickable chests would rectify the issue sufficiently.
It would add more relevance to rogue class and retain looting chests exciting, especially on successive playthroughs.
Also, it wouldn´t unbalance the economics since you can only sell things highly underprice anyway.

Interestingly, stealing from npc´s seems to yield much better profit in this game.

xSamhainx November 16th, 2009 18:27

Quote:

Originally Posted by DeepO (Post 1060983839)
I think I´m in the last 1/3 in game and so far I haven´t found anything worthwhile in non-quest chests.

thanks for the info. Here I was feeling kinda bummed at the time because chests at a certain place were above my lockpick level, and just minutes earlier i chose to go w/ a combat-related talent point instead of lockpicking.

RivianWitch November 16th, 2009 18:55

Quote:

Originally Posted by xSamhainx (Post 1060983834)
I broke down and got a nice dagger
"Thorn of the Dead Gods" .

Please, please tell where you got that… I'm a dual-wielder, and always on the lookout for good daggers.

wolfing November 16th, 2009 22:25

Quote:

Originally Posted by JDR13 (Post 1060983833)
I think loot could have been done a lot better, especially armor. It doesn't make sense to have 3-4 different pairs of boots, gloves, etc, with different names and the exact same stats.

Not saying it makes better sense or not, but there is a difference in that, the more slots of the same type you have, the better the bonus. Like, if you have chest and legs chainmail you get a bonus you don't get if they are chainmail and scalemail even if their stats are exactly the same (you'll see a green buff icon when you have a good match)

Quote:

Originally Posted by DeepO (Post 1060983839)
I think the game´s general stinginess is fine and I like the overall gold balancing because it adds one more aspect where player needs to be careful with his decisions. In most games, money cease to be an issue at latest around midgame.

However, the loot system certainly leaves something to be desired.
I´d say it´s actually the game´s weakest spot. Quest loot or monster loot is ok with me, chest loot is not. I think I´m in the last 1/3 in game and so far I haven´t found anything worthwhile in non-quest chests.

Just adding a probability of spawning a high level unique item in uneasily lockpickable chests would rectify the issue sufficiently.
It would add more relevance to rogue class and retain looting chests exciting, especially on successive playthroughs.
Also, it wouldn´t unbalance the economics since you can only sell things highly underprice anyway.

I may be wrong, but I think I got a named weapon once from a chest

elkston November 16th, 2009 23:06

Quote:

Originally Posted by RivianWitch (Post 1060983847)
Please, please tell where you got that… I'm a dual-wielder, and always on the lookout for good daggers.

A vendor in the commons section of Orazamar sells what is undoubtely the best dagger in the game. Save up your money, though. It's 148 GP.

RivianWitch November 16th, 2009 23:21

Quote:

Originally Posted by elkston (Post 1060983888)
A vendor in the commons section of Orazamar sells what is undoubtely the best dagger in the game. Save up your money, though. It's 148 GP.

*double take* 148GP!!! o_o :wideeyed:

Gee thanks… Will have to start saving immediately.. x_x

elkston November 16th, 2009 23:49

Quote:

Originally Posted by RivianWitch (Post 1060983891)
*double take* 148GP!!! o_o :wideeyed:

Gee thanks… Will have to start saving immediately.. x_x


Trust me, it is worth it. I won't spoil it for you, but it is made of "Tier 7" crafting material and has 3 enchantment slots. And that's just for STARTERS. :)

JDR13 November 17th, 2009 01:32

Quote:

Originally Posted by wolfing (Post 1060983872)
Not saying it makes better sense or not, but there is a difference in that, the more slots of the same type you have, the better the bonus. Like, if you have chest and legs chainmail you get a bonus you don't get if they are chainmail and scalemail even if their stats are exactly the same (you'll see a green buff icon when you have a good match)


That's only if they're the exact same: i.e. Dwarven armor, Dwarven boots, etc.

I do think that's a nice feature, but I still don't understand how you can find a pair of Leather boots, Cured leather boots, and Rough leather boots, that all have the same stats.

xSamhainx November 17th, 2009 06:11

3 Attachment(s)
Rivianwitch -

Thorn of the Dead Gods, for all it's ominous title isnt all that good, youve probably got better. I scored it at Lothering, for 2.50g from the vendor in the tavern. Has a nice little +2 damage & +2 to armor penetration, but as you can see next to a regular dagger (w/ enchanted bonus) the base stats are the same. Good for my lv7 dual-wielder tho (my dmg is now 13.5/13.5). Looks cool, and has some interesting lore… and no, i havent really died MORe since i started using it ='.'=

JDR13 November 17th, 2009 06:30

Whoa… it even has its own codex entry?

RivianWitch November 17th, 2009 08:55

Interesting.. -thanks Samhain and Elkston.. Samhain, what is that rippled blade…-it really looks awesomely mean… (both your weapons do, actually.)

Both my level 10 dual-wielder's blades are enchanted, with runestones I found in the gameworld. :cool: Just a while back, I found a dagger made from red steel, which has 2 slots for runes. :cool: :cool:

xSamhainx November 17th, 2009 09:09

the curvy "kris" style blade is the Thorn of Dead Gods dagger, the other one is just the regular enchanted one. I have to keep an eye out for slotted equipment, so far Ive only come across a longsword and that went to Alistair

RivianWitch November 17th, 2009 10:58

1 Attachment(s)
Well, my blades are icy and electric, I tell ya! :D

xSamhainx November 17th, 2009 16:58

Nice! one thing I'm thankful for, it appears that poison stacks w/ elemental effects


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