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Agree 100% about the Shapeshifting issue, it was definitely underpowered, especially for a specialization based skill. It's a shame because it really is a fun skill to use, it's just not very effecive in the latter half of the game.
I also didn't care for the linear skill trees in DA. Why should a mage be forced to learn Stonefist before Quake, or Frost Weapons before Cone of Cold? What if I don't want those spells at all? I can understand the linear progression for physical skills, but I wish they had done something different for the spell system. |
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I enjoyed the story a lot, especially the parts related to some companions like Morrigan and Alistair. If I had to complain about something (and it looks like I do) it's too much inventory management (a problem shared with many RPGs, but still) and a bit too much combat in some parts of the game. DA is game of the year for me, definitely better than Risen, although I enjoyed Risen too. |
Too much inventory management.
I have to agree there. It REALLY takes away from my game when I have to worry about what to keep and what to sell simply because I don't have enough room to carry stuff. Not "fun" by any stretch of the imagination. But for those who want realistic sims, perhaps it is…. I prefer infinite capacity like Gothic 2. |
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Definitely. I missed the backpacks in Ostagar, and it haunted me for the entire remainder of the game. Poor planning by the devs imo. |
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I liked the inventory limits in Baldur's Gate (weight and size) and particularly Diablo (size, pretty graphics, different item types made unique sounds!) and others. |
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Yep, and the fact that every party member had their own inventory. |
Inventory management in the original Baldurīs Gate was tedious at best and seriously detractive to the experience due to stack limitations and lack of containers for scrolls etc.
I bet majority of players spent half of the playtime juggling in the inventory screen, especially when playing with more ranged oriented characters. And itīs not like the first game was overflowing with interesting items either. Donīt kid yourselves here, guys :). It definitely got better in the second game but it still was far from smooth sailing. Of course, mods increasing stacking limits and adding item containers largely remedied this. DAīs implementation of backpacks is really silly, especially pricewise and its overall inventory system is nothing to call home about but in comparison with vanilla BG itīs heaps better still. Just sell all the crap you donīt need before venturing to dungeons and problem is solved. Gameīs relatively boring itemization is certainly an issue. |
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I vastly prefered the Baldur's Gate system to DA. I like as much realism in my game as possible, and I didn't care for the shared inventory in DA, or the lack of encumbrance. I quite enjoyed the "juggling" of items in BG, and I liked how you actually had to have a healing potion in 'your' inventory to use it. Worst of all, the fact that you can't even drop items in DA is downright laughable. |
All those features that you describe I find tedious and boring. But to each his own. :)
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