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Those little details I Ha..hahem… dislike a lot
Well great game but perhaps that highlight even more the irritating little details.
Here my own list of little details I dislike a lot:
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About the shop prices… do you realize that items are priced differently from one shop to another?
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I've liked the DLC, too. Warden's Keep was the only one I had to pay for and it was a nice addition. Definitely not needed (even though I thought I would need that chest, I ended up selling practically everything I put in there) but fun and fairly cheap. I'm not sure what you're talking about with respect to camera angles. Those did get hairy at times when there was a lot of overhead stuff blocking the camera but I don't remember it ever getting stuck. |
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Yes different sell shop prices is boring stuff, no I didn't notice but I check buy price and they was same when I check different shops.
The DLC system bore me but I agree the warden keep is good, it should have been in the original game or through a full xp, not through a crap DLC system. This time I didn't think much but next time it will be no or we will end will 100€ games. I'll let kids end with 100€ games but myself I will not and will look very closely before to buy any game with a DLC system. Publicity and direct payment inside game is not sane and a clear exploitation of people weakness. In fact this should be forbidden by law. For the cam, yes that's what explain RivianWitch plus the boring detail that it involves no command to reset the cam at max high where you really control the cam and not a fake cam alternative. |
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100% guaranteed to break immersion or your money back. |
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Übereil |
And I forgot in the list, inventory management, such a boring stuff, no inventory limit damit, that's now an obvious standard to avoid crap inventory management.
I'm right now stuck in mage tower, inventory full and no way to make free place, but I don't mention all the crap I have to did in general to manage this. |
You can always go back to the tower later, to pick up the loot you left behind. Just don't pick it up, because you cannot put loot down, only destroy it, once you've picked it up.
Buy yourself extra backpacks from vendors for extra space in your inventory. |
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Imo this is an area where DA could have been a LOT better. Why not allow us to drop items, or place them in chests?! It doesn't make any sense that a game released in 2009 would be missing a gameplay mechanic that's been popular since the late 90s. |
One more: Magic attack through walls or doors, enemy don't even need seem my character. Very very tedious, perhaps a bug if not then it's a design bug.
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Also quote that this sort of stuff was carefully managed in BG2 even if you could have trouble with inventory anyway. One thing I feel also better designed in BG2 than in DAO was the adapted difficulty. In fact I prefer BG1 only because of the characters and the story writing, everything else was better in BG2. On thing that did DAO (a thread should really need to be opened to highlight all the tiny innovation (or rarely used features)) that's just one inventory for the whole team, very good design decision. With unlimited that would have been perfect. |
Things that annoy me:
Sifting thru a pile of treasure (actual pile of gold) and only finding an old leather helmet. Picking a lock on a chest deep in a hard dungeon only to find an old leather helmet. I believe I wasted points on lockpicking. Having to pick up EVERYTHING in order to sell it so I can maybe buy something decent. The like/dislike system, I care not (dislike). Talents that are almost useless. Is there a way to respec yourself? Long dungeons, I prefer shortish ones. I tend to play games without using addons that I consider cheating but this game made me load up armor and weapons and now its almost fun. The story so far is GREAT (two of the main quests down) but some of the gameplay is just blah. I'll force myself to continue tho as I do like the story. |
Things I disliked:
- Too much crap loot forcing me to go through my inventory to see what to drop every few minutes. Solution: Have crafting components not take space - Skill assignment inflexibility: Let me build a companion from scratch when I meet them (have their specializations like Blood Mage pre-assigned, but let me assign the rest) - Tactic slot list tied to the skills. Let me 'fully program' every companion's behavior. - Pets dying upon zoning. - DLC |
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