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All bar two them are part of the critical quest line - you must do them; that makes them part of the main plot, no?
Anyway, so some of the major sub-plots and characters are interesting? That's not how it sounded, hence my reply. |
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The parts you mention are critical because you have to follow the long boring story instead of killing someone at the spot and solve everything. Luckily for Rogue characters max invisibility means that you can leave your party behind and proceed skipping the long meaningless battles :) I am not saying that the story sucks , it isn't bad at all nor i was "hopping for something better" because i wasn't following development / hype ; what i am saying is that i have seen such things before and story overall could have been more innovative (like for example : there is no good or evil , you are forced to take sides while knowing that both are wrong) and exciting (having to kill one or more of the party members for example) and stop giving a fair resolution for everything . |
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Of course you don't get to choose between one murdering lunatic and another murdering lunatic but I don't think it's fair to say that this game only has pitch black vs. bright white choices. --- Also… why should it? I don't really see what is it with gray being so appealing to people. I'd think that a pure good vs. pure evil story would be as good as any if it was interesting enough. Why is moral ambiguity considered such an absolute advantage. |
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Its not fair to try and shut down discussion or dismiss other arguments and viewpoints, because someone feels that there is no real, acceptable definition of an rpg or because people might characterize them differently. We can and should be able to have a reasonable and open discussion without namecalling simply because somebody says something critical about a game someone likes or postive about a game someone dislikes or expresses a point someone doesn't like. |
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And yeah, a review-reviewing site might by this point become a necessity. Poor gaming media. Quote:
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And as for the Irenicus thing, yeah, I thought he was pretty lame too as a foozle though not as bad as Sarevok. He has all these chances to take care of you when you are weak (in comparison to him) but, no, the best he can do is kidnap your sister and send you bad dreams. He's the classic villain who REALLY needs to read the evil overlord manual. |
Nearly all RPGs will have the "right a perceived wrong" plotline. I think the story of the power-hungry traitor/usurper was the strongest point in this particular plot, and it was well-written. The story of the darkspawn invasion was serviceable, if not particularly interesting.
In reality, history repeats itself century after century, therefore it's the nuances that make history so interesting, especially those nuances that are the pebbles that lead to culture shifts. I think that RPGs have found that, yes, they are by nature going to be repetetive in terms of overall plot, and that these nuances (backstories, side-stories, environments, objects, interactions, etc.) are what need to be developed strongly in order to set them apart from their peers. Dragon Age has certainly done well to continue to advance the genre from this perspective. No, there's not much that's going to shock anyone in terms of design, and I'm not saying there aren't plenty of negatives to be observed in this game, but there were some nice strides forward in DA:O in terms of RPG development. |
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He´s a very good villain in concept and thanks to voice acting, unfortunately the whole morality angle was left underdeveloped. I´ve always liked Bodhi more. He´s seriously badass with SCS2 though. As for the review, in parts I agree, in parts I don´t. The review itself feels very, uh, disproportioned contentually. With the exception of character system, most of it is devoted to nitpickery, leaving the factoids on a side trail. |
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I don't know, maybe because it's a videogame? ;) Seriously, you could nitpick a detail about any villain ever made. For instance, Shodan, who is generally regarded as one of the greatest computer game villains of all time, should have been able to use her resources to kill you at any time in System Shock. |
Which brings us back to what we were saying earlier. Even the best video game villains are lame when you really think about them.
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I've seen the Deep Roads complaint a few times. Oddly, I found it one of the most compelling parts of the game. I found some tension in the idea of being deep underground, in the heart of the darkspawn, and I really enjoyed the associated stories (I've gone blank on the name of Oghren's wife). |
I found Loghain very difficult to understand, after reading the prequel novel, in which he was someone who grew to sacrifice everything for his king and kingdom, even the woman he loved (wow that sounded corny). I found the transition to the Dragon Age Loghain extremely jarring. It just didn't make sense to me that the Loghain of the novel would abandon his King and countrymen to die, try to kill off all the Grey Wardens, and turn into such a snarling liar and villan. I would always feel, "That's not Loghain."
Anyone else read the prequel novel and have that reaction? |
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The main villain of DA are circumstances, which I liked. |
That's a good point.
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As for why he tried to kill off the Wardens, I think he was trying to pin the blame on them for what happened to the King, as a way to dodge responsibility. I might have that wrong, though. |
The review, overall, is fairly indicative of DA:O's general gaming experience… Before I take up arms against the one glaring exception(his belief that he was not a pawn from square one) let me say that I found it refreshing to read a relatively objective review.
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Now the question becomes, had Flemeth already started the ritual to take over Morrigans body before the threesome set off for Lothering(as we learn it seems to take time to "settle in")? It would explain why killing a nearly immortal being was so damn easy, what was killed was nothing more than a vestigial husk - Flemeth's old body. Indeed it's destruction was most likely tangent and meant only to further Morrigan's complacency or perhaps it was a necessary part of the ritual? Then again, let us assume that Morrigan was truly herself. She lets on that killing Flemeth will most likely only be a temporary set back… Which in hindsight, could also be part of Flemeth's plan to take over the body/soul of the old god Morrigan wishes to birth. Of course with only two grey wardens the hero is definitely tempted to take up Morrigan's offer. Let's face it, who wants to die? Though, for arguments sake, let us assume that the her offer is refused and one of the grey wardens dies… You still find out that a woman matching Morrigan's description is heavy with child. IMO, that can only mean that Morrigan is actually Flemeth and she seeks to continue her perverse existence. Of course there are other remaining old gods for her to try and acquire… Then again, maybe I've given Bioware too much credit. :P Another issue I'd like to comment on, one that I found quite annoying, was the lack of reactivity - especially when playing a Blood mage… At a minimum within the party, those who would see you using such abilities, should express their thoughts on the matter if not leave or attack you. Oh and Wynne, why would she even allow herself to learn blood magic?!? Small things can kill RPing/Immersion, for me anyway. Oh boy, I guess I have more to say on the subject than I thought… I'll just stop for now and say this, I've been a lurker for some time, great site. |
Nice post, and I tend to agree. We certainly haven't seen the last of either Morrigan or Flemmeth.
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