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Search: Posts Made By: DeepO

Forum: News Comments March 4th, 2013, 17:35
Replies: 62
Views: 4,621
Posted By DeepO
Well, the implicit part of my point kinda was…

Well, the implicit part of my point kinda was that an open world game, even a big one, doesnīt have to come with exploration where itīs possible to spend 4 hours without finding any of the things I…
Forum: News Comments March 4th, 2013, 15:54
Replies: 62
Views: 4,621
Posted By DeepO
Apparently thereīll be diminishing returns for…

Apparently thereīll be diminishing returns for killing same enemies repeatedly which is also a good solution, but I donīt think rewarding/interesting/fun exploration is mutually exclusive with not…
Forum: News Comments February 28th, 2013, 15:07
Replies: 62
Views: 4,621
Posted By DeepO
New details appeared on worldofplayers forum (the…

New details appeared on worldofplayers forum (the source is apparently PC Games magazine), translation/summary courtesy of NeoGAF (http://www.neogaf.com/forum/showthread.php?t=516888):



At…
Forum: News Comments February 24th, 2013, 14:21
Replies: 62
Views: 4,621
Posted By DeepO
The outrage! "Equally explorable" tends to…

The outrage!

"Equally explorable" tends to lead to the theme park syndrome and diminishing of verisimilitude factor.
I donīt think that one or more points of interests being within a stoneīs…
Forum: News Comments February 23rd, 2013, 16:31
Replies: 62
Views: 4,621
Posted By DeepO
Another possibility could be same scale, but with…

Another possibility could be same scale, but with different distribution of content - few content-dense centres along with content-light landscapes meant to be traversed/explored quickly on a horse.
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