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November 1st, 2008, 16:24
Imho another proof of the "commercialization of games" is that some games are treated merely as a tool, not as a game.
Let's take the classic example: Halo 1. Used as a tool by Microsoft to promote another platform.
It was NOT treated as a game, but merrely as a promotional tool by Microsoft.
Similar things have happened to som other games, too.
This means that people stripped the meaning of a game being a game totally from that game (Halo 1, in this example), which resulted in its use as a promoting tool.
If this game had been regarded as a
, then it would've been treated differently, imho, putting the
into the foreground, not its use as a promotional tool.
Which would have imho resulted in a different developing cycle.
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist,
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