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November 7th, 2008, 14:32
Maybe I'm doing something wrong, but it feels like gaining higher levels is actually penalized… things get harder, instead of easier, as you improve.
This is the point that matters to me, personally.
A game that doesn't show any hint of progress and - to me more importantly - isn't rewarding, isn't a game I would want to play.

The design I see behind this is like what I'd call a "dungeon crawl", only outside the world where Wizardry 8 takes place.

It's hard, it's *always* a challence, and there's no end.

The "There's no end" feeling was evoked inside of me when I was faciong all of these battles … "when is the end of all this coming, at last ?"

To me, personally, this was quite a bad design decision that successfully kept me from enjoying the game, no matter how much I loved the rest of it (the incredible dedication for details, for example).
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

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