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November 18th, 2008, 00:37
Originally Posted by Yeesh View Post
OR they could just implement level or stat requirements in items like all the other games, and problem solved. I mean, this is an old problem that was pretty much solved a long time ago. Get on board, D&D.
The article is actually about inflation of class abilities over iterations of the game system (ie a level 1 fighter could be expected to kill x goblins in the 1e, 2x goblins in 2e, 2.5x goblins in 3e etc…) items were only mentioned in the introduction as a comparision.
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