Rampant Games - D&D and Mudflation
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November 18th, 2008, 19:22
From the very beginning players disagreed about the importance of simulation in D&D. If it was what he had in mind, then Gygax didn't do a very good job, that's for sure. Everyone was coming up with their own "system" for playing the game.
Some members of Caltech's computer club came up with the most "realistic" one around, and some of us used to go play there on Friday nights. But after a while it got old. There was something definitely missing.
There was a guy we all respected, a hobby shop owner who ran the first games any of us ever played, and I asked him what he thought about it. He summed it up in one word: Heroism. He said there needed to be heroism in D&D, that the game wasn't worth playing without it, and that realism was at odds with it. To me that made sense.
Oh, I wish I had a river I could skate away on. But it don't snow here. It stays pretty green. I'm going to make a lot of money, then I'm going to quit this crazy scene.
-- [Joni Mitchell]
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