Originally Posted by GothicGothicness
I really think characer death with dire consequences is necesarry, for example in NWN2 I could never feel excited about the combats at all, it just feels like a "game" since I know the characters could rest 1 minute after being dead and tip top again. It is an important reason for realism that characters could die, and I want some realisim in my RPG games, ressurection just fits right in with the spells and other stuffs.
If the character can die and someone reloads at least it means they have to replay that fight, if the fight is very hard, the player might consider to take the consequence of a dead character since they don't think they could play through the fight and win again. ( Happend to me in wiz 8 for example)
Of course as I had suggested in another thread I want to remove the entire save / load thing, or at least change the way it works. But not many people appear to be in favor of this idea.
It makes me sad to hear about the gamers of today, they want the games so simpliefies and easy and with so little effort, that it removes the fun to play.
Gaming without a challange for me is to play tennis without an opponent ( Booring ), if someone would say I only play for the choice and consequences, in that case combat could just be removed completely.