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December 3rd, 2008, 20:08
In Akella's "Hard To Be A God" the player character actually has to die to be able to continue in dialogue with the gods of another world, then following the outcome he returns to 'earth' now as a god but in human form. From then on it is supposed to be hard being a god (not to do wrong as a human) and to redeem situations now 'knowing' he is a god (eg: diplomacy) That was in following the excellent story by the two Strugatsky brothers, in reality the game was too easy as indeed it was a story converted into a game - you know the sort of thing - 'follow-the-story-to-finish-the-game'.

So i didn't vote, i view that the flow of some game's dictate the methodology or death requirement more than my own preferrences.
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