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December 15th, 2008, 23:00
That's true, but I don't mind a bit of searching -> To many games are to easy today and what's the reward of that? I mean that for example one Tomb Raider game (or more) had another version for the European market then the American one. European one was more tactical and puzzles, while the American one was with more action. And for me that worked out fine: action is good, tactical and puzzles better.

But I understand you want to point out something that wasn't developped intentional I believe. Still I like those kinda bugs more then a clipping bug or quest broken one.
so very, very tired (Star Trek XI quote according to the Simpsons)
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