Wizardry 8 - Can't We All Just Get Along?
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February 12th, 2009, 22:13
The guards are friendly and won't challenge you, if you become a templar and then kill Al Sedexas. Odd that the campers don't turn hostile after you kill their deity. Maybe they are thankful since she wasn't very nice.
Then you can get your self in an excellent tactical location before initiating combat. Behind to the side, inside the door of the king's tent. The spellcasters are much easier to deal with in forced close quarters, they can't see you until they get right next to your frontline. They come to you real nice that way. Only a couple at a time.
You can even safely rest there I believe. Freaky fun.
Join Date: Aug 2008
Location: Studio City, CA
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