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February 25th, 2009, 14:57
Mana regeneration also has the advantage of virtually limitless healing and summoning abilities. Having a golem/demon to tank for you as a hunter can make hard fights pretty easy.
I suspect the regeneration was previously a fixed number, but is now based on % of max mana. I seem to recall a small mana pool being regenerated almost instantly back in the days (5 mana per second or something similar).
I'm not sure though; it's been a while since I played G3 v1.2.
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