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February 25th, 2009, 22:11
The turn-based combats of this game are just awesome!
Not only because it is generally well implemented and most of the time challenging, but also because they give nearly every possible type of unit its own tactical edge by adding well-designed special abilities which are mostly unique, not of the "inflicts blah to blah fire/ice/shadow/whatever damage" run-of-the-mill varieties.

Although I've heard (and my rather short second attempt of a playthrough as a mage supported this) that mage is less interesting, because the additional spell power (compared to warrior) often results in favoring just plain damage spells in combat.
Curunír is offline




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