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March 3rd, 2009, 06:10
Fallout 1 and 2 handled it well. Like in Arcanum it allowed more followers and without a high Charisma you couldn't get certain dialogue choices. IIRC In Fallout 2 you couldn't seduce the farmers daughter if your charisma wasn't high enough and then you couldn't have to have a shotgun wedding. So no Mrs. VaultDweller if you didn't have high enough Charisma.

I think the same about finding a cure for Jet. The dialogue choices just won't appear if you are a complete nerd with no social skills.

I like it this way. Wish more games would do this. It would also add to replayability.
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