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March 18th, 2009, 14:34
Originally Posted by Dhruin View Post
I did read it carefully. I didn't say he earned $40k - I said the average cost across the three staff was $40k. That's not meant to be specific - it's a response to earlier claims that GF4 couldn't possibly cost that much.
Got it. In my opinion the best way to break into indie development is to produce your first game while you have an alternate source of income. Reinvest the first game return to pay yourself as you go for #2.

I started down this route with the Torque engine but burned out. I have kids, I'm older and staying up till 2AM every night with a "second job" that is really a hobby wasnt working really. I also started to affect my primary job. Oh well.
"For Innos!"
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