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March 27th, 2009, 00:53
I'm on the 3rd Trial fighting Orcs and Ogres and I've started to have to run away. For example: Buff up and take down the Orc Captain and then hawl ass to stay alive. Buff up and go back for clean up.
My party may be too weak. My so called "mage" (unfortunately my main character) is a Spellweaver elf and that was apparently a big mistake. If I could dual class him as a thief like D&D I could add another fighter to compensate, but of course that can't happen.
Not sure how much further I can go. I'll keep at it, but without running away I would have lost the last 2 battles.
Join Date: Oct 2006
Location: Boston MA
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