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April 4th, 2009, 16:32
I do agree towns take a lot of development time, and really you just can't convey reality into the game unless you have a big budget. But towns are important for (non-action) RPGs. I think there could be a compromise though. For a non AAA RPG (without AAA budget), a good compromise would be a beautiful map of a town or city with 'visitable' locations (originally just the Inn and Shop for example, but as quests go more locations would be clickable). When you click on a location you'd go to its indoors. That way, you can represent a small town or a huge city easily, while still providing the necessary town-related part of the adventuring.
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