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April 8th, 2009, 00:05
AI - Game Engine Programming by Brian Schwab. For school (I'm not that nerdy ). I like it, it's easy to follow the examples and lines of thought. He stays on the conceptual level rather than overindulging in the underlying math/programming, a trap far too common in this kind of literature (in other classes I've been up to my ears in math to the point where I dreamt nightmares of my teacher choking me with second grade polynomials…).

I've also got V for Vendetta lying around. I've become depressingly bad at getting around to reading fiction the last few years, but I've borrowed this from a friend so I hope I can start reading soon.

For every complex problem, there is a solution that is simple, neat, and wrong.

H. L. Mencken

The Chaos Cascade
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