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April 14th, 2009, 07:18
Originally Posted by JDR13 View Post
It's funny to me that such a big deal is even made about it. What Bethesda really needs to worry more about is basic gameplay decisions, namely the (unfortunate) inclusion of level scaling.

They need to spend more time balancing the enemies\loot in the next Elder Scrolls game, instead of taking the easy way out like they did with Oblivion.

In addition to that they should put more effort on their storytelling and how they write dialog… Oblivion was so one dimensional if you observe it from storytelling's point of view. When will they get. If it is a rpg, there must be choises that have consequences. In morrowind they had conflicting faction paths, faction requirements, deep and complex main storyline&faction storylines with political, econimical, social themes etc. So its not like they didn't know about this stuff.
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