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April 15th, 2009, 05:38
He did - he feels half of the price of a standard AAA game ($50 - $60) is fair market value. Beyond that, I'm not sure asking that specific question gains any better clarity in this situation. How does one compare the market for complex western indie CRPGs, when you are practically the only regular producer of such a product? What, exactly, is the market? Is it the 5000-10000 people who currently buy it, or the 50,000 that might buy it at $1.99 or the total pool of all game buyers? Which produces the most net income (ie, after expenses)?
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