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April 17th, 2009, 13:50
Originally Posted by kalniel View Post
Isn't that the point of games, and therefore sales?
Well, I kind of disagree from my philosophical standpoint that games should be foremost be meant to be played; otherwise they are per definition no games anymore.

From that philosophical perspective, GAMEPLAY should be the TOP priority in developing games, because only games with a good gameplay are are liked to be played, imho.
On the reverse, what's about games with no good gameplay ?

So, from that perspective, games shouldn't be about to impress people,
games should be about to be played by people !

This is imho a substancial different approach. Because trying to impress people could lead - like in movies - to a great number of stunning effects, but if the gameplay is neglected, then it will be played once, and that's all.

Or in other words: People need to be impressed by gameplay ! By all those things that help the game getting a better playability !

(And that doesn't mean streamlining everything like in Spacesiege !)
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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