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April 17th, 2009, 21:22
I think if you're going to call Blizzard games casual, you'll need to provide some examples of what games are hard-core.
That would be easy.

Let me give you some examples of different genres - and I will limit myself to random relatively modern titles:

Dominions 3
Hearts of Iron 2
Hellgate London (not really, but still - I'll clarify if you wish)
Ninja Gaiden
Neverwinter Nights 2: Storm of Zehir

I could give endless examples, but as our industry "evolves" - we'll see games for enthusiasts (I prefer this term over hardcore) become steadily exclusive to the indie market - and Dominions 3 is an excellent example of this trend.

That said, I will concede that Blizzard games all follow the "easy to learn, hard to master" formula - and as such, they do have room for enthusiasts who're willing to deal with the comfortable entry to get to the meat of the game. This allows a certain type of gamer to excel over a larger crowd than usual.

They specialise in mass market addiction, if you will, and that's really why they're so successful - because they design inclusive games on a level you rarely experience in this industry.

That said, their direction since WoW took off has been worrying for this enthusiast - because they seem to care less and less about my kind, and more and more about the casual gamer. But that's not a big issue for me, because I'm not the kind of player who needs to feel superior by being better simply because I invest more time. I prefer deeply engaging and pioneering gameplay - and in that way, Blizzard would never succeed and they've never done anything to please me at the core. They simply don't care about that kind of game design.

I can't blame them, really, but there it is.
Last edited by DArtagnan; April 17th, 2009 at 21:47.




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