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May 5th, 2009, 12:38
Quite enjoying it so far, the city feels more active than most cities do in games (even if most of the people are just background) and the writing & characters have been solid so far. I've found myself thinking a bit about quests & options too which is always good.

My one gripe - I'm playing a rogue and had expected that the city would afford me many opportunities for breaking, entering & robbery to make the most of my thievery skills, but thus far every single locked door on the city maps requires a specific key to open so my skills are all but useless. I'm sure that there'll be lots of backtracking and in time the purposes of all the doors will be revealed as part of actual plot lines, but I would have liked a few houses to be open for me to just break into and stumble into a plot / treasure / fight / traps / trouble with the watch / complete waste of time / slight feeling of guilt etc.
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