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May 6th, 2009, 22:24
Yeah - again, thinking "outside the box" in an MMO is frequently a ban-worthy offense. I really get the feeling that the newer editions of D&D (both 3.x and 4.0) tend to encourage players and DMs alike to do things in a very particular, controlled, limited way.

Then there were things like using the cannon to blow up Lord British in Ultima IV (was it IV?), or to blow up doors in V or whatnot. I remember even getting a little creative in Baldur's Gate I and II, using a rogue as a forward observer for the party's major spell-slinger, so I could lob an early fireball or whatever on an unwary mass of enemies. Or the ever-popular use of summoned creatures as trap detectors. Not exactly pinnacles of creative dungeon exploration, but it was something.
Last edited by RampantCoyote; May 6th, 2009 at 23:11.
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