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June 3rd, 2009, 16:10
The problem is obviously the save/reload level 10 wizard spell all players have. Save, try item, if it's curse, reload.
It would work much better with MMOs for example, where you can't just 'reload'.
A better approach is like mentioned before. Items are not cursed, they just have trade-offs (one of my DMs used this too. For example, there were no 'cure light wound' potions, there were cure potions that gave you penalties for a time).
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