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June 11th, 2009, 00:35
Woo-hoo! I wrote one that is hard to quote in context!

Oh, wait, that probably means I suck.

Part of the purpose of the Frayed Knights development updates was just to keep something of a diary of progress in indie development. Sometimes there are some interesting angles to discuss. But other times, there just isn't much more to say than, "I put a polygon here… and then I put a polygon there."

A whole lot of game development is what is best described as "butt in chair work," and there's just not much to say.

I certainly hope that's why it's been so quiet on the Broken Hourglass front…

But I hope the glimpse at Florentine made things interesting.
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