Strategy Informer: The entire game revolves around being evil. Is that why thereís so much slapstick humour? Is it to counteract all the evildoing?
Lennart Sas: Well first off, we enjoy games and one of the key things we think is missing from games is humour. If you look at television shows or movies, thereís always a big slice of the pie taken up by comedies, but with games (the slice is) tiny. We thought humour would work well with this type of game because being an overlord is cool, but at the same time itís really grim. We donít really want people to aspire to be someone who burns villages, clubs baby seals and things like that, so the only way we could make this premise work was by making it tongue-in-cheek. The premise and the dark humour go hand in hand.
Strategy Informer: Can you tell us about your plans for DLC?
Lennart Sas: Weíre actually working on that now and itíll be announced soon.
Strategy Informer: We canít convince you to give us any details on that yet then?
Lennart Sas: ErmÖno!