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August 26th, 2009, 15:11
Originally Posted by DArtagnan View Post
Isn't it going to emulate the ME dialogue system?

As in one-word choices?

Why would you need a timer for that - it boggles the mind…
I like the idea, since, as I said, it forces you to think on your feet. At least I always get tempted to try to reverse-engineer cRPG conversations -- figure out what whoever I'm talking to wants to hear, and then pick those lines. If I had to do this fast, I would find it easier to stay in character -- to play a role rather than a game. The *length* of the responses I have to choose from is immaterial, and in fact short ones would probably work better since they're easier to process at a glance.

I'm sure this is contingent on preference -- somebody who has a strong liking for deliberative gameplay (e.g. strongly prefers TB over RT) would probably hate it.
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