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September 8th, 2009, 10:51
Originally Posted by DArtagnan View Post
In many traditionally strong areas for CRPGs - namely combat and character mechanics, it was severely disappointing and it was as if the developers had no clue as to how to satisfy gamers who're into that sort of thing.
The impression I got was that they didn't even attempt to satisfy gamers who are into that sort of thing. They set out to create an action-RPG built around a specific character. In that, IMO, they succeeded rather well — the biggest problem was with the difficulty levels. As in, at anything less than Hard, combat became a mechanical matter of looking for the flaming sword icon and then clicking (well, almost). I don't think it's quite fair to fault them for that, any more than faulting, say, Star Wars: A New Hope for not attempting to cater to people who want the psychological depth, complex cinematography, and refined ideas of 2001: A Space Odyssey.

The character development UI - while certainly beautiful - was a jumbled mess. The same thing goes for the journal. It's as if they wanted to express themselves artistically more than make it pleasant and functional. Later patches improved certain aspects, like the originally HORRIBLY restrictive inventory - but it's obvious they didn't spend much time making the experience fluid.

But you can't please everyone
As you say — I liked all of these well enough, even the inventory — compared to NWN 1 and 2, for example, it worked very well for me.
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