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September 11th, 2009, 23:37
It will definitely be harder to balance, but I already make games that are hard to test so that's nothing new.

I've played Titan Quest. Our system is similar. The main differences are we have more specialties (18 compared to 9), each specialty has less skills (10 compared to 20 if I remember correctly), our specialties change your weapon and armor capabilities also, and you can get 3 specialties if you choose a non-hybrid class.

I also added a new thing today because of this thread. Now each specialty also gets a few bonus skills that increase some of their stats based on their attributes. For example, a weaponmaster gets more attack per dexterity than other specialties.
Steven Peeler
lead designer/programmer of Depths of Peril, Din's Curse, Drox Operative, & Zombasite
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Steven Peeler



Join Date: Jun 2007
Location: Dallas, TX
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