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September 15th, 2009, 14:37
The problem with luck is that it's not really a skill. If it exists (and, since it's a fantasy world, let's say it does), it's more of a passive thing. Like either a stat or a passive ability. Just as someone is stronger, someone is luckier. That can be reflected as simply as a +1 to 'saving throws', or a +1 on all rolls affecting the character, but not something that you consciously 'activate'.
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