RPGWatch Forums - View Single Post - Suggest a Skill
Thread: Suggest a Skill
View Single Post


September 16th, 2009, 22:58
This sounds cool.

I was wondering though about these skills. Just how deep is this game going to go? Will it have mundane skills like fishing or timbercraft like UnReal World? Or is it more combat and dialogue oriented in which you'd have intimidate, diplomacy, sense motive, etc.

The problem with a lot of dialogue skills is that you need enough dialogue and enough text to make it worth it. Like in TOEE how sense motive and a few other skills weren't really used that much.

I can imagine how difficult it is to keep the player's skills in mind when creating dialogue in these games.

As far as combat goes, it would be nice to have a skill for each weapon, or at least each weapon type along with fighting styles. What I mean with styles is, maybe have a skill for "Offensive Fighting" in which your character is aggresive, scores more hits, but is more open to hits as well.

Anyways, I wish you all luck on this. I'm sure it'll be cool no matter.
Thoth is offline


Thoth's Avatar


Join Date: Jan 2009
Posts: 354