Originally Posted by skavenhorde
Maybe you're right and it's as simple as that tacking on an extra layer (have no idea what that means btw ).
Here is the thing, for me at least, out of all the Baldur's Gate game I only tried BG2 multiplayer and I hated it. I was always losing connection (maybe because I'm in Taiwan or not) and I was always losing the person I was playing with. I'd be halfway across the map and they'd still be at the beginning. We never even made it out of the dungeon before we said "forget this, let's play Diablo." BG2 and Coop play did not work well together at all.
Like you said RPGs are in deed not always the best games as the roleplaying tends to leave one of the players waiting while the other is handling dialogue and whatnot. This is the strongest argument against story driven multiplayer RPGs.
That is exactly how I felt and I hated it. Take that same person and drop her in Diablo 2 and we had a blast. I was still faster, but in that game she caught on quick. Take that person again and drop her in NWN and once again it was ten times better than BG2.
There are some games that are just meant to be played as a single player experience. What is so god awful about that? I'm not saying you think it's god awful, but TheNevers isn't the first person I've heard scream bloody murder over not having some silly MP feature. I really wish Bioware would of kept their trap shut about the technical side of it and just told everyone "Hey, we're making a single-player game. Suck it up!" Maybe that would of made people a little more forgiving.