Michael Foster, product evaluator, said AP felt barely RPG. Initial level too challenging for players. “Mass Effect felt more RPG.”
Review notes sent to John Merlino a few weeks prior. After meeting Gerald mentioned AP is a high priority for his team.
And yes, I believe the gentleman in the quotes works for SCEA (assuming this is legit). As for what he said, obviously we enjoy any feedback that we can get, but without knowing how much of the game he played (and I seriously doubt that someone as busy as a product evaluator for Sony is going to be playing through an entire game if it's as long as Alpha Protocol), it's hard to judge what he meant by those comments. Suffice to say that Alpha Protocol is going to tickle your RPG tastebuds when it's released.
The only counter point I can offer you guys is that watching and interacting with gamers who played our game for almost two hours, they clearly enjoyed the RPG experience that AP had to offer. I'm not going to comment on this particular commentary, but I can say as a general trend, people who play one level don't see the RPG experience. They see the action side of our game, without the deep character choices and reactive story.
Hey guys. I work for Obsidian. As we said on our forums, we're not really sure how much this gentleman played of Alpha Protocol, or what his ideas of an RPG are. Suffice to say, the game is 100% an RPG; we don't really make any other kind of game. You earn XP, you get levels, you choose your skill progression, you modify your weapons, you interact with NPCs (or kill/sleep with them), the world reacts to the choices you make in pretty dramatic ways, etc.
If he only played one level, though, he might not have seen much of that. But again, we don't know what he played or the broader context of his statements.