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September 29th, 2009, 16:05
Originally Posted by GothicGothicness View Post
I kind of want to avoid this, my thinking is that the when the player plays a game he has to carefully think of the decision and stick with it, instead of saving and loading until he finds the best outcome ( Sometimes it might also be fun to stick with your decision, you just don't know it yet….. since you saved and loaded too fast ), but the most important is if you do something which has a random outcome like gambling/pickpocketing, etc etc, that you could not save and load again.
I know what you mean, but let's say there are different endings. Once I finish the game I'm usually not in the mood to replay the whole game again from scratch to experience the other paths (specially if that decision is, say, 20 hours into the game). Maybe provide automatic saved 'points' before the big story path splits, so you can go back to those and continue from there?
I'm curious, what do RPGWatchers here usually do, replay from scratch to explore the other paths or from a saved game? Or not explore other paths at all for games that have them?
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