RPGWatch Forums - View Single Post - Suggest a Skill
Thread: Suggest a Skill
View Single Post


October 8th, 2009, 19:23
Originally Posted by wolfing View Post
No but I'm talking about skills that are made useless because of metagaming. If you have a skill to spend points on to detect secret doors/traps, but the locations of secret doors and traps are fixed, why would you spend points on that skill on a second playthrough (if you the player have a good memory)?
If somebody plays the game for fun and for roleplaying and not for munchkininism/metagaming/achievements, they will have no need not spoil their own fun this way.

Otherwise you could also use a an invulnerability cheat as "metagaming".
bkrueger is offline


Nothing to see here.


Join Date: Dec 2007
Posts: 833
Mentioned: 0 Post(s)