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Thread: Suggest a Skill
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October 8th, 2009, 21:01
Originally Posted by bkrueger View Post
If somebody plays the game for fun and for roleplaying and not for munchkininism/metagaming/achievements, they will have no need not spoil their own fun this way.

Otherwise you could also use a an invulnerability cheat as "metagaming".
But that's different. I'm talking about skills. Does 'swordsmanship', 'spell power', 'sneak attack', 'charge', etc. become useless when you know what's coming? They don't, and for a skill like cartography to be always usable, they should provide something, like what I said, randomly placed chests, random secret areas, random traps, etc.
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