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October 16th, 2009, 16:29
I'm reposting this from the Chirs Avellone interview because it's more relevant here.

Essentially, on Alpha Protocol the Obsidian design staff is now acting as quality assurance as well, playing the game frequently and just looking for new bugs since our bug queues are pretty low and most people have moved off to other projects.
Very interesting, most of the speculation about the AP delay was that it was full of bugs and not ready for release yet. But Avellone says it has very few bugs, and if most everyone has moved to other projects, it's doesn't sound like a major overhaul pushed by the publisher like some have speculated. Perhaps the delay really was to avoid the competition of DA, Risen & MW2.
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