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October 16th, 2009, 15:51
I prefer assigning it myself. It may seem more 'realistic' to have skills increased by use, but I don't see what shows on my screen as exactly (and as everything) what my character(s) is doing. What I mean is, just as we don't see our characters going to the bushes to relief themselves, we also don't see time they spend practicing things. So, even though my character didn't open a lock *in game* doesn't mean he didn't spend time practicing the skill during off-hours. Just because my rogue didn't fight with two weapons *in game* doesn't mean he didn't practice it with the ranger during camping at the fire pit.
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