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October 19th, 2009, 20:03
Originally Posted by Alrik Fassbauer View Post
I assume that people consider those skills "useless skills" which they don't believe lead them to effective kind of (game-) play.
If this is still about the cartography example, it's not that it's useless, but that it can become useless if not done correctly. I would compare it to, for example, two different skills: Sword and Mace, but after you play the game you realize there are no good swords in the game so you always select mace for your character. That's an example of a skill (even combat-wise) that is made useless or obsolete because of metagaming.
The problem comes when you have 10 skill points to distribute, why waste any skill point in swords if you know you won't use it?
I'm not saying that cartography is a useless skill, but that it could be if not done properly, that's why I mentioned that an example of a way to make it not useless is to add randomized things to maps (or even randomized maps), that way cartography would be a useful skill no matter what.
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