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November 17th, 2009, 15:58
A hexagonal grid allows for more strategy in combat since there are more potential points of contact (whether attacking or defending). Perhaps the whole distance issue matters for your particular system, but generally that's a non-issue either way so it doesn't carry much weight in the discussion.

With the square, you've got 1 front, 2 maneuver directions (sides), and 1 retreat. With the hex, you've got 3 fronts, 4 maneuver directions, and 3 retreats. Lots more options with the hex, obviously.
Sorry. No pearls of wisdom in this oyster.
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