RPGWatch Forums - View Single Post - Squares or Hexagones the Ultimate Tactics question
View Single Post


November 17th, 2009, 19:42
Originally Posted by GothicGothicness View Post
I am already using squeres with 9 connection points….. the problem I have is about moving… how do you allow a person to move in diagonal?

It currently costs 30% more to move in diagonal… but I am not sure about that.
That's a pretty standard approach and has been used successfully in tons of games.
Originally Posted by GothicGothicness View Post
That I am using 9 connection points might change the opinion from several people who write here??
While I still find hex to be cleaner, it's not like squares would be a "minus" for the game, IMO. I'm sure you'll have no problems making that system work if you decide to go that direction.
Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Punt. Bring on the draft. / / Detroit Red Wings: Dylan Larkin, fastest All-Star EVAH!
dteowner is offline


dteowner's Avatar


Join Date: Oct 2006
Location: Indiana, USA
Posts: 12,439