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January 21st, 2010, 08:21
Originally Posted by skavenhorde View Post
The journey to get to the end is all that matters.
I half disagree.
Especially in the case of more story driven games, bad ending can ruin the overall impression of the game and the journey in retrospect.
I really wish developers would care about endings of their games more and plan the development accordingly.
Ending should be the climax of the game, not something that leaves sour undertones when thinking back about the experience.
Imagine Planescape: Torment with botched conclusion.
Also, knowing the ending sucks hurts the journey upon replay.

In the case of Risen it wasnīt only ending though, the whole second half was half-assed story- and quest-wise. Thatīs probably a reason why I have absolutely no urge to replay the game at all. Not that it matters, with the current influx of potentially interesting titles and all, but still.
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