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February 9th, 2010, 00:16
Originally Posted by Grandor Dragon View Post
Intersting, because if you consider a broad definition of reward, this is almost a truism. Anyway, what I am saying is that it would be nice to provide players with some kind of incentive to do bad deeds apart from "I want to kill children". Otherwise these "moral" choices are insubstantial.

I was thinking more in terms of simple material gain. Anyways, the incentive for that choice in Bioshock was to gain more ADAM sooner, not to simply kill children.

I understand what you're trying to say though, and I agree, the end result didn't make much of a difference either way.
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