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February 12th, 2010, 17:13
I often thought the descriptions on combat and magic in WoT could be a great basis to try some new mechanics in a RPG.
WoT describes these combat stances with all those funky names, that Rand learns this could be a great basis for a tactical combat system where you need to learn these stances or figures, and match them to your opponent - combining elements of TB and card based combat systems.
The way "weaving" magic is described could also provide interesting ideas to handle magic in terms of creating or researching patterns or even a sort or real time weaving or puzzle solving (taking some cues from Arx Fatalis maybe) which would allow experimenting with effects instead of just simply learning fixed spells.
Oh well, daydreaming.
Hopefully Obsidian does something cool with the setting.
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