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Default Fable 3 - Molyneux Returns to His Roots @ 1Up

February 18th, 2010, 09:39
1Up's RPG blog The Grind looks at the design of Fable III:
Sounds like an Industrial Age SimCity more than anything else, right? This is what Molyneux has wanted for Fable from the very beginning. The fact that you're vying to be a king in Fable III, and that the level-ups are determined by the number of minions you command, is only a natural extension of that desire. With Molyneux removing RPG trappings like experience and even the heads-up display, I feel like we're at last coming to the real point of the series, which is to be a ground-level Populous.
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