RPGWatch Forums - View Single Post - 2D performance problems - a general topic
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February 22nd, 2010, 00:28
Modern chips cards lack dedicated "2D" hardware. No surprise. Drivers pick up most of the slack. Traditional 2D acceleration methods and interfaces have to change though, and until that happens 2D will remain "slow". GTK and QT are doing some pretty nifty stuff in this regard. Windows is falling behind, but since drivers tend to be better overall it's a bit of a trade-off.
Bah! No Linux client and it doesn't work on Wine. Pfft. Losers.
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