Frayed Knights - Talk Ain't Cheap
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February 24th, 2010, 19:55
As far as tools - I've been chewing on that. But I really need to define my process better before I try and automate it. In the meantime, my last couple of quests have been a bit simpler.
As far as the other suggestions - you folks are quite right. We're constantly in danger of getting bogged down (though I don't know of any of the games I've worked on in my career where that hasn't been a constant danger), and I need to fight to keep momentum positive. Whatever it takes.
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